This is where preachers train. Not first in the pulpit — here, on the ground: the Word learned by its key words, until the verse you need is in your hand before the question is finished; the text proved verse by verse, so no stranger can pass himself off as a witness; the passage rebuilt out of your own memory, preached from the heart with no page between you and the soul in front of you. Come here to be proved. Leave readier than you came.
The Key Bank
The ground’s armory — know your verses by their key words. A bank of keys, each one a word or phrase of Scripture, counted from the Bible itself and hung with the verses that preach it. Tap a key and its Scriptures drop down on the spot — built for a man standing on a sidewalk with a soul in front of him.
Open the Bank ›
Find the Key Verse
Trained on the Bank itself. A key is named and five verses stand before you: tap every verse that belongs to that key, and leave the strangers standing. Five levels, from Babes and Sucklings to Hey Moses.
Play Find the Key Verse ›
Preach the Verse
The preacher’s recall test. A reference is called — and nothing else: no text, no passage standing around it, no hints. The verse must come out of the heart and stand word for word, as if a soul on the street just asked you for it. Five levels, from Babes and Sucklings to Hey Moses.
Preach the Verse ›
Two Witnesses
A theme is named, and two verses stand before you. One truly testifies to it; the other is a stranger wearing its clothes — near in sound, foreign in substance. Tell the true witness from the stranger, and learn why the stranger does not belong. Five levels, from Babes and Sucklings to Hey Moses.
Play Two Witnesses ›
Heckler Mode — Sword Drill
Sword Drill taken to the street. A voice from the crowd shouts one of the thirty-eight arguments on the Answering the Skeptic board — four verses stand before you, and only one is the verse that answers it. Strike back with that verse, against the clock. The crowd does not wait.
Face the Heckler ›